Mark Muraski

With two decades of experience in the gaming industry, I have honed my skills as both a sound designer and audio director. Often serving as the audio director, sound designer, and technical sound designer for games in the Killing Floor, Rising Storm, and Maneater franchises, I played a pivotal role in shaping every aspect of the sound landscape, from conception to implementation to project management.

My responsibilities extend beyond the creative to include schedule management, budgeting, outsource management, and cross discipline coordination. Proficient in Wwise and Unreal Engine, I build out robust future looking dialog, music, and SFX systems while crafting immersive experiences.

Whether as an individual contributor or leader of a team I ensure that each project achieves its sonic vision while meeting technical requirements, budgets and deadlines.