Website coming soon
With two decades of experience in the gaming industry, I have honed my skills as both a sound designer and audio director. Serving as both the audio director and the primary (often sole) sound designer and technical sound designer for titles like Killing Floor 2, Rising Storm 2, and Maneater, I played a pivotal role in shaping every aspect of the sound landscape, from conception to implementation. My responsibilities extended beyond the creative to include schedule management, budgeting, outsource management, and cross discipline coordination. Proficient in Wwise and Unreal Engine, I built out robust future looking dialog, music, and SFX systems while crafting immersive experiences. My leadership ensured that each project achieved its sonic vision while meeting technical requirements and deadlines.